

That might just add to the bar brawl chaos for a newcomer like me, but I'm fearful of facing an opponent who's actually thinking that far ahead-the Achilles in the middle of the scramble. There's a new heavy strike which won't deal damage through a block but will continue past it, potentially catching another opponent off guard. Torn Banner founder Steve Piggott says he wants Chivalry 2 to feel like a bar fight more than a fencing match.

(Image credit: Tripwire Presents/Torn Banner) If swinging isn't getting the job done, you can throw your weapon.

With the caveats that Chivalry 2's animations aren't final and it's hard to gauge these things in a short session, my body and sword felt heavier in Chivalry 2 than they do in Mordhau-I had the sense that I was heaving back and forth with more force. Both are fast, but Chivalry 2 feels smoother: a block isn't a flash of lightning, but part of a complete movement that blends into your next strike. In Chivalry 2, you can hold down the right mouse button to sustain a guard, but your opponent will have the advantage on their next attack after a block unless you can slip in a jab, throw a counter, duck, or reorient. To parry in Mordhau, you tap the right mouse button just before your opponent's swing connects. But they're in no danger of being identical.Ĭhivalry 2 didn't feel as twitchy in my experience. Sword combat in Mordhau is broadly similar to sword combat in Chivalry 2, in that Mordhau also binds a thrust to Mouse Wheel Up and an overhead blow to Mouse Wheel Down, and includes feints and ripostes and all the same medieval accouterments, such as axes and shields. It's not just a sword fighting sim, but I would've happily ditched team deathmatch (and the annoying archers who stand in the back) for a one-on-one skirmish with more space to practice little feints and surprise pokes.Īs Torn Banner puts it, there are going to be the "drunk on a Saturday night" players who'll fill the grunt roles, and then there'll be the Achilleses who'll come charging out of a pile of bodies without a scratch. Despite what Torn Banner says, my impression is that Chivalry 2 is a quite complex sword fighting sim. I tried to do all of that, but it's one thing to understand that it is possible to gracefully duck under swings, parry them, block them, throw feints, and chop down one, two, three attackers in a row like Henry Cavill's Geralt when he's having a bad day, and it's another thing to do it. I did not know you could perform a flying kick, but according to this screenshot, you can. So I first need to plant my feet within range of an enemy, then left click to launch my arms into a swing from my right shoulder, and then flick the mouse to the left as if I'm twisting my torso to throw more power behind my arc.

Their metaphor for Chivalry 2's controls is useful: WASD controls your feet, the mouse controls your hips, and the attack buttons control your arms (I added that last part, but it works). When I attacked I tried to do what Torn Banner taught me to, dragging the mouse in the direction of my swing to speed up the movement.
CHIVALRY MEDIEVAL WARFARE DRAGGING PLUS
When I remembered to, I blocked, dodged, and ducked-hitting Control plus a directional key gives an angled sway to crouches, like a boxer bobbing and weaving. We're all swinging longswords, axes, and greatswords around at the same time, so there's bound to be accidents. In group fracases, blades came from all angles-from enemies as well as teammates, who sometimes clumsily killed me. I didn't get to play Chivalry 2's 64-player objective-based maps during my preview session, just smaller team deathmatch rounds. There are going to be the "drunk on a Saturday night" players who'll fill the grunt roles, and then there'll be the Achilleses who'll come charging out of a pile of bodies without a scratch.
